Pith. sign in

REVIEW 1 cited by

Student of Games: A unified learning algorithm for both perfect and imperfect information games

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2112.03178 v2 pith:7YECYFOD submitted 2021-12-06 cs.AI cs.GTcs.LG

classification cs.AIcs.GTcs.LG
keywords gamesinformationlearningstudentimperfectperfectperformancestrong
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

Games have a long history as benchmarks for progress in artificial intelligence. Approaches using search and learning produced strong performance across many perfect information games, and approaches using game-theoretic reasoning and learning demonstrated strong performance for specific imperfect information poker variants. We introduce Student of Games, a general-purpose algorithm that unifies previous approaches, combining guided search, self-play learning, and game-theoretic reasoning. Student of Games achieves strong empirical performance in large perfect and imperfect information games -- an important step towards truly general algorithms for arbitrary environments. We prove that Student of Games is sound, converging to perfect play as available computation and approximation capacity increases. Student of Games reaches strong performance in chess and Go, beats the strongest openly available agent in heads-up no-limit Texas hold'em poker, and defeats the state-of-the-art agent in Scotland Yard, an imperfect information game that illustrates the value of guided search, learning, and game-theoretic reasoning.

Discussion (0). Continue with ORCID to comment.

Forward citations

Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Efficient Reinforcement Learning Through Adaptively Pretrained Visual Encoder

    cs.CV 2025-02 conditional novelty 5.0 of 10

    APE pretrains a ResNet18 encoder with adaptively selected augmentations and freezes its early layers during policy learning, improving sample efficiency of DreamerV3 and DrQ-v2 on several visual RL benchmarks.

Pith tools