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Vision-Based Manipulators Need to Also See from Their Hands

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arxiv 2203.12677 v1 pith:VRBUAK3G submitted 2022-03-15 cs.RO cs.CVcs.LG

classification cs.ROcs.CVcs.LG
keywords generalizationlearningperspectivehand-centricmanipulationobservabilityout-of-distributionthird-person
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We study how the choice of visual perspective affects learning and generalization in the context of physical manipulation from raw sensor observations. Compared with the more commonly used global third-person perspective, a hand-centric (eye-in-hand) perspective affords reduced observability, but we find that it consistently improves training efficiency and out-of-distribution generalization. These benefits hold across a variety of learning algorithms, experimental settings, and distribution shifts, and for both simulated and real robot apparatuses. However, this is only the case when hand-centric observability is sufficient; otherwise, including a third-person perspective is necessary for learning, but also harms out-of-distribution generalization. To mitigate this, we propose to regularize the third-person information stream via a variational information bottleneck. On six representative manipulation tasks with varying hand-centric observability adapted from the Meta-World benchmark, this results in a state-of-the-art reinforcement learning agent operating from both perspectives improving its out-of-distribution generalization on every task. While some practitioners have long put cameras in the hands of robots, our work systematically analyzes the benefits of doing so and provides simple and broadly applicable insights for improving end-to-end learned vision-based robotic manipulation.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Merging and Disentangling Views in Visual Reinforcement Learning for Robotic Manipulation

    cs.LG 2025-05 conditional novelty 6.0 of 10

    By summing multi-view features and adding single-view features as actor-critic augmentations, MAD produces manipulation policies that learn faster and tolerate missing cameras in simulation.

  2. Bridging Perspectives: A Survey on Cross-view Collaborative Intelligence with Egocentric-Exocentric Vision

    cs.CV 2025-06 accept novelty 3.0 of 10

    A comprehensive review of cross-view video understanding that uses both first-person and third-person cameras, organized into a three-direction taxonomy with a dataset catalog and future research gaps.

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