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Dynamic Neural Textures: Generating Talking-Face Videos with Continuously Controllable Expressions
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Recently, talking-face video generation has received considerable attention. So far most methods generate results with neutral expressions or expressions that are implicitly determined by neural networks in an uncontrollable way. In this paper, we propose a method to generate talking-face videos with continuously controllable expressions in real-time. Our method is based on an important observation: In contrast to facial geometry of moderate resolution, most expression information lies in textures. Then we make use of neural textures to generate high-quality talking face videos and design a novel neural network that can generate neural textures for image frames (which we called dynamic neural textures) based on the input expression and continuous intensity expression coding (CIEC). Our method uses 3DMM as a 3D model to sample the dynamic neural texture. The 3DMM does not cover the teeth area, so we propose a teeth submodule to complete the details in teeth. Results and an ablation study show the effectiveness of our method in generating high-quality talking-face videos with continuously controllable expressions. We also set up four baseline methods by combining existing representative methods and compare them with our method. Experimental results including a user study show that our method has the best performance.
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Cited by 1 Pith paper
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JOLT3D: Joint Learning of Talking Heads and 3DMM Parameters with Application to Lip-Sync
JOLT3D jointly trains a 3DMM reconstruction network with a talking head generator, then uses FACS mouth blendshapes from a diffusion model to lip-sync videos while preserving the original chin contour.
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