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Nearly Minimax Optimal Offline Reinforcement Learning with Linear Function Approximation: Single-Agent MDP and Markov Game

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arxiv 2205.15512 v2 pith:GCOUHVYV submitted 2022-05-31 cs.LG cs.GTstat.ML

classification cs.LGcs.GTstat.ML
keywords offlinefunctionlinearalgorithmapproximationminimaxnearlylearning
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Offline reinforcement learning (RL) aims at learning an optimal strategy using a pre-collected dataset without further interactions with the environment. While various algorithms have been proposed for offline RL in the previous literature, the minimax optimality has only been (nearly) established for tabular Markov decision processes (MDPs). In this paper, we focus on offline RL with linear function approximation and propose a new pessimism-based algorithm for offline linear MDP. At the core of our algorithm is the uncertainty decomposition via a reference function, which is new in the literature of offline RL under linear function approximation. Theoretical analysis demonstrates that our algorithm can match the performance lower bound up to logarithmic factors. We also extend our techniques to the two-player zero-sum Markov games (MGs), and establish a new performance lower bound for MGs, which tightens the existing result, and verifies the nearly minimax optimality of the proposed algorithm. To the best of our knowledge, these are the first computationally efficient and nearly minimax optimal algorithms for offline single-agent MDPs and MGs with linear function approximation.

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  1. On the Statistical Complexity for Offline and Low-Adaptive Reinforcement Learning with Structures

    cs.LG 2025-01 conditional

    A review of tight statistical bounds for offline policy evaluation, offline policy learning, and low-adaptive exploration in tabular, linear, and parametric MDPs.

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