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Game-Theoretical Perspectives on Active Equilibria: A Preferred Solution Concept over Nash Equilibria

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arxiv 2210.16175 v1 pith:4UUYYMON submitted 2022-10-28 cs.GT cs.AI

classification cs.GTcs.AI
keywords equilibriaactivelearningequilibriumnashsolutionmultiagentagent
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Multiagent learning settings are inherently more difficult than single-agent learning because each agent interacts with other simultaneously learning agents in a shared environment. An effective approach in multiagent reinforcement learning is to consider the learning process of agents and influence their future policies toward desirable behaviors from each agent's perspective. Importantly, if each agent maximizes its long-term rewards by accounting for the impact of its behavior on the set of convergence policies, the resulting multiagent system reaches an active equilibrium. While this new solution concept is general such that standard solution concepts, such as a Nash equilibrium, are special cases of active equilibria, it is unclear when an active equilibrium is a preferred equilibrium over other solution concepts. In this paper, we analyze active equilibria from a game-theoretic perspective by closely studying examples where Nash equilibria are known. By directly comparing active equilibria to Nash equilibria in these examples, we find that active equilibria find more effective solutions than Nash equilibria, concluding that an active equilibrium is the desired solution for multiagent learning settings.

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Cited by 2 Pith papers

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    Staggered asynchronous inference lets reinforcement learning agents with large, slow models act at every time step in realtime environments, at the cost of delay regret that grows with environment stochasticity.

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