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Geoclidean: Few-Shot Generalization in Euclidean Geometry

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arxiv 2211.16663 v1 pith:WHMZTDHR submitted 2022-11-30 cs.CV

classification cs.CV
keywords euclideangeometrygeneralizationgeoclideangeometrichumansconceptfew-shot
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Euclidean geometry is among the earliest forms of mathematical thinking. While the geometric primitives underlying its constructions, such as perfect lines and circles, do not often occur in the natural world, humans rarely struggle to perceive and reason with them. Will computer vision models trained on natural images show the same sensitivity to Euclidean geometry? Here we explore these questions by studying few-shot generalization in the universe of Euclidean geometry constructions. We introduce Geoclidean, a domain-specific language for Euclidean geometry, and use it to generate two datasets of geometric concept learning tasks for benchmarking generalization judgements of humans and machines. We find that humans are indeed sensitive to Euclidean geometry and generalize strongly from a few visual examples of a geometric concept. In contrast, low-level and high-level visual features from standard computer vision models pretrained on natural images do not support correct generalization. Thus Geoclidean represents a novel few-shot generalization benchmark for geometric concept learning, where the performance of humans and of AI models diverge. The Geoclidean framework and dataset are publicly available for download.

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  1. Computer Vision Models Show Human-Like Sensitivity to Geometric and Topological Concepts

    cs.CV 2025-05 conditional novelty 6.0 of 10

    Transformers outperformed young children and matched their error profile on a geometry odd-one-out task, while vision-language models underperformed vision-only models.

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