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3D-LDM: Neural Implicit 3D Shape Generation with Latent Diffusion Models
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Diffusion models have shown great promise for image generation, beating GANs in terms of generation diversity, with comparable image quality. However, their application to 3D shapes has been limited to point or voxel representations that can in practice not accurately represent a 3D surface. We propose a diffusion model for neural implicit representations of 3D shapes that operates in the latent space of an auto-decoder. This allows us to generate diverse and high quality 3D surfaces. We additionally show that we can condition our model on images or text to enable image-to-3D generation and text-to-3D generation using CLIP embeddings. Furthermore, adding noise to the latent codes of existing shapes allows us to explore shape variations.
Forward citations
Cited by 3 Pith papers
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Unifi3D: A Study on 3D Representations for Generation and Reconstruction in a Common Framework
SDF grids reconstruct best, Dual Octrees score best on automatic generation metrics, but users prefer SDF output, and reconstruction plus compression errors make up a large share of generation error.
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Collaborative Multi-Modal Coding for High-Quality 3D Generation
TriMM fuses RGB, RGB-D, and point-cloud encoding into a shared triplane latent space and generates 3D assets from a single image with a latent diffusion model.
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GANFusion: Feed-Forward Text-to-3D with Diffusion in GAN Space
Text-conditioned 3D human generation is achieved by distilling a 2D-supervised GAN's triplane space into a text-conditioned diffusion model, avoiding 3D supervision and test-time optimization.
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