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Werewolf Among Us: A Multimodal Dataset for Modeling Persuasion Behaviors in Social Deduction Games

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arxiv 2212.08279 v1 pith:3VQAGNF6 submitted 2022-12-16 cs.LG cs.CLcs.CV

classification cs.LGcs.CLcs.CV
keywords persuasiondatasetdeductiongamemodelingbehaviorsdialoguesocial
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Persuasion modeling is a key building block for conversational agents. Existing works in this direction are limited to analyzing textual dialogue corpus. We argue that visual signals also play an important role in understanding human persuasive behaviors. In this paper, we introduce the first multimodal dataset for modeling persuasion behaviors. Our dataset includes 199 dialogue transcriptions and videos captured in a multi-player social deduction game setting, 26,647 utterance level annotations of persuasion strategy, and game level annotations of deduction game outcomes. We provide extensive experiments to show how dialogue context and visual signals benefit persuasion strategy prediction. We also explore the generalization ability of language models for persuasion modeling and the role of persuasion strategies in predicting social deduction game outcomes. Our dataset, code, and models can be found at https://persuasion-deductiongame.socialai-data.org.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Communication is All You Need: Persuasion Dataset Construction via Multi-LLM Communication

    cs.CL 2025-02 conditional novelty 6.0 of 10

    A six-role multi-LLM communication framework generates persuasive dialogue data that human judges find nearly indistinguishable from human-written rewrites.

  2. A Survey on Large Language Model-Based Social Agents in Game-Theoretic Scenarios

    cs.CL 2024-12 conditional novelty 3.0 of 10

    LLM-based game-playing agents are surveyed across choice-focused and communication-focused games, with a comparative performance table and future directions.

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