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One-shot Visual Imitation via Attributed Waypoints and Demonstration Augmentation

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arxiv 2302.04856 v1 pith:CH5WXWGL submitted 2023-02-09 cs.RO cs.CVcs.LG

classification cs.ROcs.CVcs.LG
keywords taskerrorsproblemvisualaugmentationcentimetercontextcurrent
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In this paper, we analyze the behavior of existing techniques and design new solutions for the problem of one-shot visual imitation. In this setting, an agent must solve a novel instance of a novel task given just a single visual demonstration. Our analysis reveals that current methods fall short because of three errors: the DAgger problem arising from purely offline training, last centimeter errors in interacting with objects, and mis-fitting to the task context rather than to the actual task. This motivates the design of our modular approach where we a) separate out task inference (what to do) from task execution (how to do it), and b) develop data augmentation and generation techniques to mitigate mis-fitting. The former allows us to leverage hand-crafted motor primitives for task execution which side-steps the DAgger problem and last centimeter errors, while the latter gets the model to focus on the task rather than the task context. Our model gets 100% and 48% success rates on two recent benchmarks, improving upon the current state-of-the-art by absolute 90% and 20% respectively.

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  1. KineDex: Learning Tactile-Informed Visuomotor Policies via Kinesthetic Teaching for Dexterous Manipulation

    cs.RO 2025-05 conditional novelty 5.0 of 10

    KineDex shows that kinesthetic teaching with inpainting and force-informed actions trains tactile-aware visuomotor policies that outperform position-only control on nine dexterous manipulation tasks.

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