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NAP: Neural 3D Articulation Prior

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arxiv 2305.16315 v1 pith:DYUF3B2N submitted 2023-05-25 cs.CV

classification cs.CV
keywords articulatedgenerationobjectsarticulationnovelobjectdemonstratedenoising
verification ladder T0 review T1 audit T2 compute T3 formal
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We propose Neural 3D Articulation Prior (NAP), the first 3D deep generative model to synthesize 3D articulated object models. Despite the extensive research on generating 3D objects, compositions, or scenes, there remains a lack of focus on capturing the distribution of articulated objects, a common object category for human and robot interaction. To generate articulated objects, we first design a novel articulation tree/graph parameterization and then apply a diffusion-denoising probabilistic model over this representation where articulated objects can be generated via denoising from random complete graphs. In order to capture both the geometry and the motion structure whose distribution will affect each other, we design a graph-attention denoising network for learning the reverse diffusion process. We propose a novel distance that adapts widely used 3D generation metrics to our novel task to evaluate generation quality, and experiments demonstrate our high performance in articulated object generation. We also demonstrate several conditioned generation applications, including Part2Motion, PartNet-Imagination, Motion2Part, and GAPart2Object.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. GAPartManip: A Large-scale Part-centric Dataset for Material-Agnostic Articulated Object Manipulation

    cs.RO 2024-11 conditional novelty 6.0 of 10

    A new synthetic dataset with material-randomized stereo images and part-level action poses improves depth estimation and articulated object manipulation in simulation and real-world tests.

  2. Advances in 4D Representation: Geometry, Motion, and Interaction

    cs.CV 2025-10 conditional novelty 4.0 of 10

    A representation-centric survey of 4D generation and reconstruction, organized by geometry, motion, and interaction, with qualitative trade-off comparisons across seven representation families.

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