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Humans in 4D: Reconstructing and Tracking Humans with Transformers

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arxiv 2305.20091 v3 pith:5RW5LQOV submitted 2023-05-31 cs.CV

classification cs.CV
keywords approachhumanstrackingactionanalyzedhumansnetworkpeople
verification ladder T0 review T1 audit T2 compute T3 formal
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We present an approach to reconstruct humans and track them over time. At the core of our approach, we propose a fully "transformerized" version of a network for human mesh recovery. This network, HMR 2.0, advances the state of the art and shows the capability to analyze unusual poses that have in the past been difficult to reconstruct from single images. To analyze video, we use 3D reconstructions from HMR 2.0 as input to a tracking system that operates in 3D. This enables us to deal with multiple people and maintain identities through occlusion events. Our complete approach, 4DHumans, achieves state-of-the-art results for tracking people from monocular video. Furthermore, we demonstrate the effectiveness of HMR 2.0 on the downstream task of action recognition, achieving significant improvements over previous pose-based action recognition approaches. Our code and models are available on the project website: https://shubham-goel.github.io/4dhumans/.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Syn4D: A Multiview Synthetic 4D Dataset

    cs.CV 2026-05 unverdicted novelty 6.0 of 10

    Syn4D supplies multiview synthetic dynamic scenes with dense geometric, tracking and pose ground truth that lets any pixel be unprojected to any time and camera.

  2. HoliGS: Holistic Gaussian Splatting for Embodied View Synthesis

    cs.CV 2025-06 conditional novelty 6.0 of 10

    A deformable Gaussian splatting framework with hierarchical rigid, skeleton-driven, and flow-based warping reconstructs dynamic scenes from long video captures with fast training and rendering.

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