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Waypoint-Based Imitation Learning for Robotic Manipulation

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arxiv 2307.14326 v1 pith:M7Z3P5DR submitted 2023-07-26 cs.RO cs.AIcs.LG

classification cs.ROcs.AIcs.LG
keywords learningwaypointsimitationmanipulationproblemadditionalerrorshorizon
verification ladder T0 review T1 audit T2 compute T3 formal
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While imitation learning methods have seen a resurgent interest for robotic manipulation, the well-known problem of compounding errors continues to afflict behavioral cloning (BC). Waypoints can help address this problem by reducing the horizon of the learning problem for BC, and thus, the errors compounded over time. However, waypoint labeling is underspecified, and requires additional human supervision. Can we generate waypoints automatically without any additional human supervision? Our key insight is that if a trajectory segment can be approximated by linear motion, the endpoints can be used as waypoints. We propose Automatic Waypoint Extraction (AWE) for imitation learning, a preprocessing module to decompose a demonstration into a minimal set of waypoints which when interpolated linearly can approximate the trajectory up to a specified error threshold. AWE can be combined with any BC algorithm, and we find that AWE can increase the success rate of state-of-the-art algorithms by up to 25% in simulation and by 4-28% on real-world bimanual manipulation tasks, reducing the decision making horizon by up to a factor of 10. Videos and code are available at https://lucys0.github.io/awe/

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Cited by 2 Pith papers

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  1. DemoSpeedup: Accelerating Visuomotor Policies via Entropy-Guided Demonstration Acceleration

    cs.RO 2025-06 conditional novelty 6.0 of 10

    DemoSpeedup accelerates visuomotor policies by downsampling high-entropy segments of demonstrations, achieving roughly 2x faster execution with maintained or improved success rates.

  2. CodeDiffuser: Attention-Enhanced Diffusion Policy via VLM-Generated Code for Instruction Ambiguity

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