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EVE: Efficient zero-shot text-based Video Editing with Depth Map Guidance and Temporal Consistency Constraints
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Motivated by the superior performance of image diffusion models, more and more researchers strive to extend these models to the text-based video editing task. Nevertheless, current video editing tasks mainly suffer from the dilemma between the high fine-tuning cost and the limited generation capacity. Compared with images, we conjecture that videos necessitate more constraints to preserve the temporal consistency during editing. Towards this end, we propose EVE, a robust and efficient zero-shot video editing method. Under the guidance of depth maps and temporal consistency constraints, EVE derives satisfactory video editing results with an affordable computational and time cost. Moreover, recognizing the absence of a publicly available video editing dataset for fair comparisons, we construct a new benchmark ZVE-50 dataset. Through comprehensive experimentation, we validate that EVE could achieve a satisfactory trade-off between performance and efficiency. We will release our dataset and codebase to facilitate future researchers.
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DriveEditor: A Unified 3D Information-Guided Framework for Controllable Object Editing in Driving Scenes
DriveEditor uses depth-aware 3D bounding box projection and single-reference appearance cues to reposition, replace, remove, and insert objects in driving videos with a single diffusion framework.
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