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REBOOT: Reuse Data for Bootstrapping Efficient Real-World Dexterous Manipulation
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Dexterous manipulation tasks involving contact-rich interactions pose a significant challenge for both model-based control systems and imitation learning algorithms. The complexity arises from the need for multi-fingered robotic hands to dynamically establish and break contacts, balance non-prehensile forces, and control large degrees of freedom. Reinforcement learning (RL) offers a promising approach due to its general applicability and capacity to autonomously acquire optimal manipulation strategies. However, its real-world application is often hindered by the necessity to generate a large number of samples, reset the environment, and obtain reward signals. In this work, we introduce an efficient system for learning dexterous manipulation skills with RL to alleviate these challenges. The main idea of our approach is the integration of recent advances in sample-efficient RL and replay buffer bootstrapping. This combination allows us to utilize data from different tasks or objects as a starting point for training new tasks, significantly improving learning efficiency. Additionally, our system completes the real-world training cycle by incorporating learned resets via an imitation-based pickup policy as well as learned reward functions, eliminating the need for manual resets and reward engineering. We demonstrate the benefits of reusing past data as replay buffer initialization for new tasks, for instance, the fast acquisition of intricate manipulation skills in the real world on a four-fingered robotic hand. (Videos: https://sites.google.com/view/reboot-dexterous)
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Cited by 2 Pith papers
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RLDG: Robotic Generalist Policy Distillation via Reinforcement Learning
Fine-tuning generalist robot policies on data generated by specialist RL agents beats fine-tuning on human demonstrations on precise manipulation tasks.
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SimLauncher: Launching Sample-Efficient Real-world Robotic Reinforcement Learning via Simulation Pre-training
Simulation-pretrained policies, with digital-twin demos for critic bootstrapping and action proposals, cut real-world RL training time while reaching near-perfect success on three manipulation tasks.
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