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Suspicion-Agent: Playing Imperfect Information Games with Theory of Mind Aware GPT-4

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arxiv 2309.17277 v3 pith:XPQSI4DL submitted 2023-09-29 cs.AI

classification cs.AI
keywords informationgamesgpt-4imperfectsuspicion-agentdifferentachieveacross
verification ladder T0 review T1 audit T2 compute T3 formal
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Unlike perfect information games, where all elements are known to every player, imperfect information games emulate the real-world complexities of decision-making under uncertain or incomplete information. GPT-4, the recent breakthrough in large language models (LLMs) trained on massive passive data, is notable for its knowledge retrieval and reasoning abilities. This paper delves into the applicability of GPT-4's learned knowledge for imperfect information games. To achieve this, we introduce \textbf{Suspicion-Agent}, an innovative agent that leverages GPT-4's capabilities for performing in imperfect information games. With proper prompt engineering to achieve different functions, Suspicion-Agent based on GPT-4 demonstrates remarkable adaptability across a range of imperfect information card games. Importantly, GPT-4 displays a strong high-order theory of mind (ToM) capacity, meaning it can understand others and intentionally impact others' behavior. Leveraging this, we design a planning strategy that enables GPT-4 to competently play against different opponents, adapting its gameplay style as needed, while requiring only the game rules and descriptions of observations as input. In the experiments, we qualitatively showcase the capabilities of Suspicion-Agent across three different imperfect information games and then quantitatively evaluate it in Leduc Hold'em. The results show that Suspicion-Agent can potentially outperform traditional algorithms designed for imperfect information games, without any specialized training or examples. In order to encourage and foster deeper insights within the community, we make our game-related data publicly available.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. MafiaScope: Non-Invasive, Time-Resolved Belief Probing for LLM Agents in Social Deduction Games

    cs.CL 2026-07 conditional novelty 7.0 of 10

    Non-invasive per-utterance belief probes in Mafia, auto-scored against engine truth, expose poorly calibrated LLM confidence and 1.5× over-prediction of being suspected.

  2. SyncPlan: Long-Horizon LLM Coordination with Explicit Synchronization and Adaptive Correction

    cs.RO 2026-08 conditional novelty 6.0 of 10

    A plan-execute-correct framework with explicit wait primitives and a learned plan-staleness detector enables LLM-based multi-agent coordination that is both faster and more adaptive than repeated-invocation baselines.

  3. From Multimodal Perception to Strategic Reasoning: A Survey on AI-Generated Game Commentary

    cs.CL 2025-06 conditional novelty 5.0 of 10

    A survey that organizes AI-generated game commentary research into a taxonomy of three commentator capabilities and three commentary types, with a review of methods, datasets, and metrics.

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