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A consensus-based algorithm for non-convex multiplayer games

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arxiv 2311.08270 v2 pith:X3NSZJKP submitted 2023-11-14 math.DS math.OC

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keywords algorithmconsensus-basedgamesmethodmultiplayernon-convexproposedagreeing
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In this paper, we present a novel consensus-based zeroth-order algorithm tailored for non-convex multiplayer games. The proposed method leverages a metaheuristic approach using concepts from swarm intelligence to reliably identify global Nash equilibria. We utilize a group of interacting particles, each agreeing on a specific consensus point, asymptotically converging to the corresponding optimal strategy. This paradigm permits a passage to the mean-field limit, allowing us to establish convergence guarantees under appropriate assumptions regarding initialization and objective functions. Finally, we conduct a series of numerical experiments to unveil the dependency of the proposed method on its parameters and apply it to solve a nonlinear Cournot oligopoly game involving multiple goods.

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Cited by 1 Pith paper

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  1. Regularity and positivity of solutions of the Consensus-Based Optimization equation: unconditional global convergence

    math.AP 2025-02 conditional novelty 7.0 of 10

    For d>1, smooth solutions of the CBO Fokker-Planck equation are positive away from the consensus point, so the usual initial-support condition for global convergence can be dropped.

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