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PIE-NeRF: Physics-based Interactive Elastodynamics with NeRF

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arxiv 2311.13099 v2 pith:VM3NG4GX submitted 2023-11-22 cs.CV cs.AIcs.GRcs.LG

classification cs.CVcs.AIcs.GRcs.LG
keywords nerfnonlinearelastodynamicsinteractivemeshlessphysics-basedsimulationsaccording
verification ladder T0 review T1 audit T2 compute T3 formal
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We show that physics-based simulations can be seamlessly integrated with NeRF to generate high-quality elastodynamics of real-world objects. Unlike existing methods, we discretize nonlinear hyperelasticity in a meshless way, obviating the necessity for intermediate auxiliary shape proxies like a tetrahedral mesh or voxel grid. A quadratic generalized moving least square (Q-GMLS) is employed to capture nonlinear dynamics and large deformation on the implicit model. Such meshless integration enables versatile simulations of complex and codimensional shapes. We adaptively place the least-square kernels according to the NeRF density field to significantly reduce the complexity of the nonlinear simulation. As a result, physically realistic animations can be conveniently synthesized using our method for a wide range of hyperelastic materials at an interactive rate. For more information, please visit our project page at https://fytalon.github.io/pienerf/.

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  1. From images to properties: a NeRF-driven framework for granular material parameter inversion

    cs.CV 2025-07 conditional novelty 4.0 of 10

    A pipeline combining NeRF 3D reconstruction, MPM simulation, and Bayesian optimization recovers sand friction angle from rendered images with mean absolute errors between 0.64 and 1.38 degrees in synthetic tests.

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