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Street TryOn: Learning In-the-Wild Virtual Try-On from Unpaired Person Images
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Most virtual try-on research is motivated to serve the fashion business by generating images to demonstrate garments on studio models at a lower cost. However, virtual try-on should be a broader application that also allows customers to visualize garments on themselves using their own casual photos, known as in-the-wild try-on. Unfortunately, the existing methods, which achieve plausible results for studio try-on settings, perform poorly in the in-the-wild context. This is because these methods often require paired images (garment images paired with images of people wearing the same garment) for training. While such paired data is easy to collect from shopping websites for studio settings, it is difficult to obtain for in-the-wild scenes. In this work, we fill the gap by (1) introducing a StreetTryOn benchmark to support in-the-wild virtual try-on applications and (2) proposing a novel method to learn virtual try-on from a set of in-the-wild person images directly without requiring paired data. We tackle the unique challenges, including warping garments to more diverse human poses and rendering more complex backgrounds faithfully, by a novel DensePose warping correction method combined with diffusion-based conditional inpainting. Our experiments show competitive performance for standard studio try-on tasks and SOTA performance for street try-on and cross-domain try-on tasks.
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Cited by 2 Pith papers
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DreamFit: Garment-Centric Human Generation via a Lightweight Anything-Dressing Encoder
DreamFit generates human images from a garment reference and text by encoding the reference through LoRA-activated layers of a frozen Stable Diffusion UNet and injecting features with adaptive attention.
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PEMF-VTO: Point-Enhanced Video Virtual Try-on via Mask-free Paradigm
A mask-free video virtual try-on model that uses sparse point correspondences between garment and frames, plus frame-to-frame tracking, to improve garment transfer and temporal coherence.
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