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HOI-Diff: Text-Driven Synthesis of 3D Human-Object Interactions using Diffusion Models

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arxiv 2312.06553 v3 pith:W6TYX47P submitted 2023-12-11 cs.CV

HOI-Diff: Text-Driven Synthesis of 3D Human-Object Interactions using Diffusion Models

classification cs.CV
keywords interactionscontactingdiffusionhumanmotionsobjectapdmapproach
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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We address the problem of generating realistic 3D human-object interactions (HOIs) driven by textual prompts. To this end, we take a modular design and decompose the complex task into simpler sub-tasks. We first develop a dual-branch diffusion model (HOI-DM) to generate both human and object motions conditioned on the input text, and encourage coherent motions by a cross-attention communication module between the human and object motion generation branches. We also develop an affordance prediction diffusion model (APDM) to predict the contacting area between the human and object during the interactions driven by the textual prompt. The APDM is independent of the results by the HOI-DM and thus can correct potential errors by the latter. Moreover, it stochastically generates the contacting points to diversify the generated motions. Finally, we incorporate the estimated contacting points into the classifier-guidance to achieve accurate and close contact between humans and objects. To train and evaluate our approach, we annotate BEHAVE dataset with text descriptions. Experimental results on BEHAVE and OMOMO demonstrate that our approach produces realistic HOIs with various interactions and different types of objects.

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Cited by 5 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physics

    cs.CV 2026-06 unverdicted novelty 7.0

    A framework called Policy-as-Data generates task-oriented synthetic HOI data via RL policies in physics simulators, retargets it, and trains diffusion models that generalize to unseen objects and long horizons.

  2. Coordinating Multiple Conditions for Trajectory-Controlled Human Motion Generation

    cs.CV 2026-05 conditional novelty 7.0

    CMC decouples trajectory control and text-conditioned motion completion with selective inpainting to achieve state-of-the-art accuracy and quality in multimodal human motion generation.

  3. GenHSI: Controllable Generation of Human-Scene Interaction Videos

    cs.CV 2025-06 unverdicted novelty 7.0

    GenHSI is a training-free three-stage pipeline that turns a scene image, character image, and complex HSI prompt into long videos with plausible chained interactions by generating atomic actions, 3D keyframes via 2D i...

  4. ContactMimic: Humanoid Object Interaction via Contact Control

    cs.RO 2026-07 conditional novelty 6.0

    A humanoid tracking policy is trained with contact-following rewards and trajectory augmentation to decouple physical contact from keypoint geometry, enabling runtime contact control.

  5. GIRAF: Towards Generalizable Human Interactions with Articulated Objects

    cs.CV 2026-07 conditional novelty 6.0

    A text-conditioned diffusion model using dynamic object-centric BPS, mixed-domain training, and contact augmentation produces generalizable full-body locomotion-to-articulated-object interaction sequences that beat ad...