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Intrinsic Image Diffusion for Indoor Single-view Material Estimation

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arxiv 2312.12274 v2 pith:EYMLRAIZ submitted 2023-12-19 cs.CV cs.AIcs.GR

classification cs.CVcs.AIcs.GR
keywords materialdiffusionalbedoappearancedatasetsdecompositionestimationgenerative
verification ladder T0 review T1 audit T2 compute T3 formal
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abstract

We present Intrinsic Image Diffusion, a generative model for appearance decomposition of indoor scenes. Given a single input view, we sample multiple possible material explanations represented as albedo, roughness, and metallic maps. Appearance decomposition poses a considerable challenge in computer vision due to the inherent ambiguity between lighting and material properties and the lack of real datasets. To address this issue, we advocate for a probabilistic formulation, where instead of attempting to directly predict the true material properties, we employ a conditional generative model to sample from the solution space. Furthermore, we show that utilizing the strong learned prior of recent diffusion models trained on large-scale real-world images can be adapted to material estimation and highly improves the generalization to real images. Our method produces significantly sharper, more consistent, and more detailed materials, outperforming state-of-the-art methods by $1.5dB$ on PSNR and by $45\%$ better FID score on albedo prediction. We demonstrate the effectiveness of our approach through experiments on both synthetic and real-world datasets.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. IntrinsicReal: Adapting IntrinsicAnything from Synthetic to Real Objects

    cs.GR 2025-08 conditional novelty 6.0 of 10

    A two-phase self-training pipeline using classifier thresholds and DPO preferences adapts IntrinsicAnything to real-world albedo estimation.

  2. Bridging Rendering and Generative Modeling with Monte Carlo Transport Scheduling

    cs.CV 2026-02 reject novelty 5.0 of 10

    A common variance-time SDE aligns Monte Carlo rendering noise with diffusion-model denoising, enabling low-spp render refinement and stage-ordered material control.

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