Pith. sign in

REVIEW 5 cited by

360-GS: Layout-guided Panoramic Gaussian Splatting For Indoor Roaming

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2402.00763 v1 pith:WRLT7D2Y submitted 2024-02-01 cs.CV cs.GR

classification cs.CVcs.GR
keywords gaussianssplattingd-gsontopanoramicgaussianindoornovel
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
abstract

3D Gaussian Splatting (3D-GS) has recently attracted great attention with real-time and photo-realistic renderings. This technique typically takes perspective images as input and optimizes a set of 3D elliptical Gaussians by splatting them onto the image planes, resulting in 2D Gaussians. However, applying 3D-GS to panoramic inputs presents challenges in effectively modeling the projection onto the spherical surface of ${360^\circ}$ images using 2D Gaussians. In practical applications, input panoramas are often sparse, leading to unreliable initialization of 3D Gaussians and subsequent degradation of 3D-GS quality. In addition, due to the under-constrained geometry of texture-less planes (e.g., walls and floors), 3D-GS struggles to model these flat regions with elliptical Gaussians, resulting in significant floaters in novel views. To address these issues, we propose 360-GS, a novel $360^{\circ}$ Gaussian splatting for a limited set of panoramic inputs. Instead of splatting 3D Gaussians directly onto the spherical surface, 360-GS projects them onto the tangent plane of the unit sphere and then maps them to the spherical projections. This adaptation enables the representation of the projection using Gaussians. We guide the optimization of 360-GS by exploiting layout priors within panoramas, which are simple to obtain and contain strong structural information about the indoor scene. Our experimental results demonstrate that 360-GS allows panoramic rendering and outperforms state-of-the-art methods with fewer artifacts in novel view synthesis, thus providing immersive roaming in indoor scenarios.

Discussion (0). Continue with ORCID to comment.

Forward citations

Cited by 5 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Seam360GS: Seamless 360{\deg} Gaussian Splatting from Real-World Omnidirectional Images

    cs.CV 2025-08 conditional novelty 6.0 of 10

    Training 3D Gaussian splatting with a learnable dual-fisheye distortion model, then turning it off at inference, renders seamless 360-degree novel views from imperfect panoramas.

  2. OB3D: A New Dataset for Benchmarking Omnidirectional 3D Reconstruction Using Blender

    cs.CV 2025-05 conditional novelty 6.0 of 10

    OB3D is a 12-scene synthetic omnidirectional-image benchmark with ground truth depth, normals, camera poses, and evaluation protocols for 3D reconstruction, novel view synthesis, and camera pose estimation.

  3. Self-Calibrating Gaussian Splatting for Large Field of View Reconstruction

    cs.CV 2025-02 conditional novelty 6.0 of 10

    A hybrid invertible-network distortion field plus cubemap rendering lets Gaussian Splatting reconstruct scenes from uncalibrated fisheye photos, outperforming prior fisheye methods and reducing the number of captures needed.

  4. DirectFisheye-GS: Enabling Native Fisheye Input in Gaussian Splatting with Cross-View Joint Optimization

    cs.CV 2026-04 conditional novelty 5.5 of 10

    Native fisheye projection inside 3DGS plus feature-overlap cross-view joint optimization matches or beats prior fisheye and pinhole Gaussian methods on public datasets.

  5. ErpGS: Equirectangular Image Rendering enhanced with 3D Gaussian Regularization

    cs.CV 2025-05 conditional novelty 5.0 of 10

    ErpGS improves omnidirectional 3D Gaussian Splatting with geometric, scale, and distortion-aware regularizations plus a viewpoint-dependent mask, beating prior methods on public benchmarks.

Pith tools