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PokeLLMon: A Human-Parity Agent for Pokemon Battles with Large Language Models

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arxiv 2402.01118 v3 pith:DBGXCGQN submitted 2024-02-02 cs.AI cs.CL

classification cs.AIcs.CL
keywords battlespokellmonagentbattlegenerationhuman-paritypokemonrate
verification ladder T0 review T1 audit T2 compute T3 formal
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We introduce PokeLLMon, the first LLM-embodied agent that achieves human-parity performance in tactical battle games, as demonstrated in Pokemon battles. The design of PokeLLMon incorporates three key strategies: (i) In-context reinforcement learning that instantly consumes text-based feedback derived from battles to iteratively refine the policy; (ii) Knowledge-augmented generation that retrieves external knowledge to counteract hallucination and enables the agent to act timely and properly; (iii) Consistent action generation to mitigate the panic switching phenomenon when the agent faces a powerful opponent and wants to elude the battle. We show that online battles against human demonstrates PokeLLMon's human-like battle strategies and just-in-time decision making, achieving 49% of win rate in the Ladder competitions and 56% of win rate in the invited battles. Our implementation and playable battle logs are available at: https://github.com/git-disl/PokeLLMon.

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Cited by 5 Pith papers

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