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Enhance Reasoning for Large Language Models in the Game Werewolf
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This paper presents an innovative framework that integrates Large Language Models (LLMs) with an external Thinker module to enhance the reasoning capabilities of LLM-based agents. Unlike augmenting LLMs with prompt engineering, Thinker directly harnesses knowledge from databases and employs various optimization techniques. The framework forms a reasoning hierarchy where LLMs handle intuitive System-1 tasks such as natural language processing, while the Thinker focuses on cognitive System-2 tasks that require complex logical analysis and domain-specific knowledge. Our framework is presented using a 9-player Werewolf game that demands dual-system reasoning. We introduce a communication protocol between LLMs and the Thinker, and train the Thinker using data from 18800 human sessions and reinforcement learning. Experiments demonstrate the framework's effectiveness in deductive reasoning, speech generation, and online game evaluation. Additionally, we fine-tune a 6B LLM to surpass GPT4 when integrated with the Thinker. This paper also contributes the largest dataset for social deduction games to date.
Forward citations
Cited by 4 Pith papers
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CaM-Wolf: Causal-Aware Multimodal Agents for Social Deduction Games
CaM-Wolf is a multimodal Werewolf agent that perceives player video, reasons about hidden roles with a counterfactual-intervention-trained RL reasoner, and responds through an animated avatar.
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Strategy Adaptation in Large Language Model Werewolf Agents
Dynamically switching between Support and Attack strategies based on role estimates raises win rates for Werewolf LLM agents, with mixed effects for Villagers.
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Empowering Economic Simulation for Massively Multiplayer Online Games through Generative Agent-Based Modeling
LLM-driven agents in a simulated MMO economy reproduce role specialization and price responses to supply and demand, though the price result is partly shaped by what the AI is told.
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Ethical Considerations of Large Language Models in Game Playing
In Werewolf games, LLM agents change their kills, votes, and trust scores based on explicit gender labels and even based on gender-implied first names, behaving differently for male and female players.
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