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Federated Prompt-based Decision Transformer for Customized VR Services in Mobile Edge Computing System

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arxiv 2402.09729 v1 pith:6JHVROBC submitted 2024-02-15 cs.AI cs.SYeess.SY

classification cs.AIcs.SYeess.SY
keywords userallocationexperienceproblemsystemacrosscomputingcustomized
verification ladder T0 review T1 audit T2 compute T3 formal
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This paper investigates resource allocation to provide heterogeneous users with customized virtual reality (VR) services in a mobile edge computing (MEC) system. We first introduce a quality of experience (QoE) metric to measure user experience, which considers the MEC system's latency, user attention levels, and preferred resolutions. Then, a QoE maximization problem is formulated for resource allocation to ensure the highest possible user experience,which is cast as a reinforcement learning problem, aiming to learn a generalized policy applicable across diverse user environments for all MEC servers. To learn the generalized policy, we propose a framework that employs federated learning (FL) and prompt-based sequence modeling to pre-train a common decision model across MEC servers, which is named FedPromptDT. Using FL solves the problem of insufficient local MEC data while protecting user privacy during offline training. The design of prompts integrating user-environment cues and user-preferred allocation improves the model's adaptability to various user environments during online execution.

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  1. Improve the Training Efficiency of DRL for Wireless Communication Resource Allocation: The Role of Generative Diffusion Models

    cs.LG 2025-02 reject novelty 5.0 of 10

    D2RL wraps a DDPG agent with diffusion-based generators for states, actions, and rewards, and reports training-time savings in a full-duplex wireless simulation.

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