Pith. sign in

REVIEW 2 cited by

Incentivized Learning in Principal-Agent Bandit Games

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2403.03811 v1 pith:RESBRZIK submitted 2024-03-06 stat.ML cs.GTcs.LG

classification stat.MLcs.GTcs.LG
keywords principalagentbanditlearningonlyprincipal-agentactionaims
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
abstract

This work considers a repeated principal-agent bandit game, where the principal can only interact with her environment through the agent. The principal and the agent have misaligned objectives and the choice of action is only left to the agent. However, the principal can influence the agent's decisions by offering incentives which add up to his rewards. The principal aims to iteratively learn an incentive policy to maximize her own total utility. This framework extends usual bandit problems and is motivated by several practical applications, such as healthcare or ecological taxation, where traditionally used mechanism design theories often overlook the learning aspect of the problem. We present nearly optimal (with respect to a horizon $T$) learning algorithms for the principal's regret in both multi-armed and linear contextual settings. Finally, we support our theoretical guarantees through numerical experiments.

Discussion (0). Continue with ORCID to comment.

Forward citations

Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Learning to Incentivize in Repeated Principal-Agent Problems with Adversarial Agent Arrivals

    cs.GT 2025-05 reject novelty 7.0 of 10

    New adversarial-arrival principal-agent model with regret upper bounds for greedy and smooth agents, but the claimed matching lower bound for the smooth setting is invalid because the constructed instance is not L-Lipschitz.

  2. Provably Efficient Algorithm for Best Scoring Rule Identification in Online Principal-Agent Information Acquisition

    cs.LG 2025-05 conditional novelty 6.0 of 10

    OIAFC and OIAFB identify an (epsilon, delta)-optimal scoring rule in online principal-agent information acquisition with instance-dependent sample complexity, but the proven rate differs from the advertised rate.

Pith tools