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Scalable Online Exploration via Coverability
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abstract
Exploration is a major challenge in reinforcement learning, especially for high-dimensional domains that require function approximation. We propose exploration objectives -- policy optimization objectives that enable downstream maximization of any reward function -- as a conceptual framework to systematize the study of exploration. Within this framework, we introduce a new objective, $L_1$-Coverage, which generalizes previous exploration schemes and supports three fundamental desiderata: 1. Intrinsic complexity control. $L_1$-Coverage is associated with a structural parameter, $L_1$-Coverability, which reflects the intrinsic statistical difficulty of the underlying MDP, subsuming Block and Low-Rank MDPs. 2. Efficient planning. For a known MDP, optimizing $L_1$-Coverage efficiently reduces to standard policy optimization, allowing flexible integration with off-the-shelf methods such as policy gradient and Q-learning approaches. 3. Efficient exploration. $L_1$-Coverage enables the first computationally efficient model-based and model-free algorithms for online (reward-free or reward-driven) reinforcement learning in MDPs with low coverability. Empirically, we find that $L_1$-Coverage effectively drives off-the-shelf policy optimization algorithms to explore the state space.
Forward citations
Cited by 2 Pith papers
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Outcome-Based Online Reinforcement Learning: Algorithms and Fundamental Limits
Outcome-based online RL is tractable under coverability with general function approximation, but there are MDPs where trajectory-level feedback costs exponentially more samples than per-step feedback.
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