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SMURF: Continuous Dynamics for Motion-Deblurring Radiance Fields

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arxiv 2403.07547 v2 pith:XS4LOYQY submitted 2024-03-12 cs.CV

classification cs.CV
keywords continuousmotioncamerafieldsradiancesmurfmodelmovements
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Neural radiance fields (NeRF) has attracted considerable attention for their exceptional ability in synthesizing novel views with high fidelity. However, the presence of motion blur, resulting from slight camera movements during extended shutter exposures, poses a significant challenge, potentially compromising the quality of the reconstructed 3D scenes. To effectively handle this issue, we propose sequential motion understanding radiance fields (SMURF), a novel approach that models continuous camera motion and leverages the explicit volumetric representation method for robustness to motion-blurred input images. The core idea of the SMURF is continuous motion blurring kernel (CMBK), a module designed to model a continuous camera movements for processing blurry inputs. Our model is evaluated against benchmark datasets and demonstrates state-of-the-art performance both quantitatively and qualitatively.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Casual3DHDR: Deblurring High Dynamic Range 3D Gaussian Splatting from Casually Captured Videos

    cs.CV 2025-04 conditional novelty 6.0 of 10

    A one-stage pipeline jointly estimates camera motion, exposure times, and the camera response while reconstructing an HDR 3D scene from blurry auto-exposure videos.

  2. CoCoGaussian: Leveraging Circle of Confusion for Gaussian Splatting from Defocused Images

    cs.CV 2024-12 conditional novelty 6.0 of 10

    CoCoGaussian reconstructs sharp 3D scenes from defocused multi-view photos by modeling the circle of confusion with extra 3D Gaussians.

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