REVIEW 3 cited by
LATTE3D: Large-scale Amortized Text-To-Enhanced3D Synthesis
Not yet reviewed by Pith; the record is open.
This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.
SPECIMEN: schema-true, not a live event
T0 review · schema-true
One-sentence machine reading of the paper's core claim.
pith:XXXXXXXX · record.json · timestamp
read the original abstract
Recent text-to-3D generation approaches produce impressive 3D results but require time-consuming optimization that can take up to an hour per prompt. Amortized methods like ATT3D optimize multiple prompts simultaneously to improve efficiency, enabling fast text-to-3D synthesis. However, they cannot capture high-frequency geometry and texture details and struggle to scale to large prompt sets, so they generalize poorly. We introduce LATTE3D, addressing these limitations to achieve fast, high-quality generation on a significantly larger prompt set. Key to our method is 1) building a scalable architecture and 2) leveraging 3D data during optimization through 3D-aware diffusion priors, shape regularization, and model initialization to achieve robustness to diverse and complex training prompts. LATTE3D amortizes both neural field and textured surface generation to produce highly detailed textured meshes in a single forward pass. LATTE3D generates 3D objects in 400ms, and can be further enhanced with fast test-time optimization.
Forward citations
Cited by 3 Pith papers
-
InfiniCube: Unbounded and Controllable Dynamic 3D Driving Scene Generation with World-Guided Video Models
A three-stage pipeline generates up to 100,000 square meters of dynamic 3D driving scenes with 200-frame videos, controlled by HD maps, bounding boxes, and text.
-
LLaMA-Mesh: Unifying 3D Mesh Generation with Language Models
Fine-tuning LLaMA-3.1-8B on an OBJ-as-text dataset lets one chat model both answer questions and generate simple 3D meshes, with no vocabulary expansion.
-
ARM: Appearance Reconstruction Model for Relightable 3D Generation
ARM is a feed-forward model that reconstructs a 3D mesh and PBR texture maps (albedo, roughness, metalness) from sparse-view images, improving texture sharpness and relighting quality over prior single-image-to-3D methods.
Discussion (0). Continue with ORCID to comment.