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CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Field
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Recently neural radiance fields (NeRF) have been widely exploited as 3D representations for dense simultaneous localization and mapping (SLAM). Despite their notable successes in surface modeling and novel view synthesis, existing NeRF-based methods are hindered by their computationally intensive and time-consuming volume rendering pipeline. This paper presents an efficient dense RGB-D SLAM system, i.e., CG-SLAM, based on a novel uncertainty-aware 3D Gaussian field with high consistency and geometric stability. Through an in-depth analysis of Gaussian Splatting, we propose several techniques to construct a consistent and stable 3D Gaussian field suitable for tracking and mapping. Additionally, a novel depth uncertainty model is proposed to ensure the selection of valuable Gaussian primitives during optimization, thereby improving tracking efficiency and accuracy. Experiments on various datasets demonstrate that CG-SLAM achieves superior tracking and mapping performance with a notable tracking speed of up to 15 Hz. We will make our source code publicly available. Project page: https://zju3dv.github.io/cg-slam.
Forward citations
Cited by 2 Pith papers
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VTGaussian-SLAM: RGBD SLAM for Large Scale Scenes with Splatting View-Tied 3D Gaussians
A new RGBD SLAM representation ties Gaussian positions to depth pixels, leaving only color, radius, and opacity learnable, enabling local-only optimization and higher rendering quality on several benchmarks.
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Outdoor Monocular SLAM with Global Scale-Consistent 3D Gaussian Pointmaps
S3PO-GS uses the 3DGS-rendered pointmap as the scale anchor for pose estimation and patch-aligns pretrained pointmaps to map scale, improving outdoor monocular 3DGS SLAM tracking and rendering.
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