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SGD: Street View Synthesis with Gaussian Splatting and Diffusion Prior

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arxiv 2403.20079 v1 pith:V543ZB3F submitted 2024-03-29 cs.CV

classification cs.CV
keywords diffusioncurrentmodelrenderingstreettrainingviewsdata
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Novel View Synthesis (NVS) for street scenes play a critical role in the autonomous driving simulation. The current mainstream technique to achieve it is neural rendering, such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS). Although thrilling progress has been made, when handling street scenes, current methods struggle to maintain rendering quality at the viewpoint that deviates significantly from the training viewpoints. This issue stems from the sparse training views captured by a fixed camera on a moving vehicle. To tackle this problem, we propose a novel approach that enhances the capacity of 3DGS by leveraging prior from a Diffusion Model along with complementary multi-modal data. Specifically, we first fine-tune a Diffusion Model by adding images from adjacent frames as condition, meanwhile exploiting depth data from LiDAR point clouds to supply additional spatial information. Then we apply the Diffusion Model to regularize the 3DGS at unseen views during training. Experimental results validate the effectiveness of our method compared with current state-of-the-art models, and demonstrate its advance in rendering images from broader views.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. ExtraGS: Geometric-Aware Trajectory Extrapolation with Uncertainty-Guided Generative Priors

    cs.CV 2025-08 unverdicted novelty 6.0 of 10

    ExtraGS combines Gaussian-SDF road surfaces, far-field Gaussians, and spherical-harmonics uncertainty gating to generate geometrically consistent extrapolated driving views.

  2. sshELF: Single-Shot Hierarchical Extrapolation of Latent Features for 3D Reconstruction from Sparse-Views

    cs.CV 2025-02 conditional novelty 6.0 of 10

    sshELF reconstructs full 360-degree outdoor scenes from six sparse views in 0.18 seconds by generating intermediate virtual views before decoding 3D Gaussian primitives.

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