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PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observations
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Modeling and rendering photorealistic avatars is of crucial importance in many applications. Existing methods that build a 3D avatar from visual observations, however, struggle to reconstruct clothed humans. We introduce PhysAvatar, a novel framework that combines inverse rendering with inverse physics to automatically estimate the shape and appearance of a human from multi-view video data along with the physical parameters of the fabric of their clothes. For this purpose, we adopt a mesh-aligned 4D Gaussian technique for spatio-temporal mesh tracking as well as a physically based inverse renderer to estimate the intrinsic material properties. PhysAvatar integrates a physics simulator to estimate the physical parameters of the garments using gradient-based optimization in a principled manner. These novel capabilities enable PhysAvatar to create high-quality novel-view renderings of avatars dressed in loose-fitting clothes under motions and lighting conditions not seen in the training data. This marks a significant advancement towards modeling photorealistic digital humans using physically based inverse rendering with physics in the loop. Our project website is at: https://qingqing-zhao.github.io/PhysAvatar
Forward citations
Cited by 5 Pith papers
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AIpparel: A Multimodal Foundation Model for Digital Garments
AIpparel fine-tunes a large multimodal model to generate and edit sewing patterns from text and images, outperforming prior single-modality methods.
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GauSTAR: Gaussian Surface Tracking and Reconstruction
A Gaussian-on-mesh representation with adaptive unbinding and re-meshing achieves best-on-reported-sequences dynamic surface reconstruction, rendering, and tracking under topology changes.
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PBDyG: Position Based Dynamic Gaussians for Motion-Aware Clothed Human Avatars
PBDyG reconstructs animatable human avatars from video by simulating loose clothing with physics, estimating fabric properties from the recorded motion.
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Sequential Gaussian Avatars with Hierarchical Motion Context
A 3D Gaussian avatar model that conditions non-rigid deformation on hierarchical skeleton and vertex motion reaches state-of-the-art rendering quality on three human-capture datasets.
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GGAvatar: Reconstructing Garment-Separated 3D Gaussian Splatting Avatars from Monocular Video
GGAvatar reconstructs a garment-separated 3D Gaussian avatar from a monocular video, supporting novel views, novel poses, clothing transfer, and color editing.
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