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IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illumination

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arxiv 2404.11593 v2 pith:XZUVTLLF submitted 2024-04-17 cs.CV

classification cs.CV
keywords materialrenderingdiffusionmaterialsobjectaccurateambiguityimages
verification ladder T0 review T1 audit T2 compute T3 formal
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This paper aims to recover object materials from posed images captured under an unknown static lighting condition. Recent methods solve this task by optimizing material parameters through differentiable physically based rendering. However, due to the coupling between object geometry, materials, and environment lighting, there is inherent ambiguity during the inverse rendering process, preventing previous methods from obtaining accurate results. To overcome this ill-posed problem, our key idea is to learn the material prior with a generative model for regularizing the optimization process. We observe that the general rendering equation can be split into diffuse and specular shading terms, and thus formulate the material prior as diffusion models of albedo and specular. Thanks to this design, our model can be trained using the existing abundant 3D object data, and naturally acts as a versatile tool to resolve the ambiguity when recovering material representations from RGB images. In addition, we develop a coarse-to-fine training strategy that leverages estimated materials to guide diffusion models to satisfy multi-view consistent constraints, leading to more stable and accurate results. Extensive experiments on real-world and synthetic datasets demonstrate that our approach achieves state-of-the-art performance on material recovery. The code will be available at https://zju3dv.github.io/IntrinsicAnything.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. VideoMat: Extracting PBR Materials from Video Diffusion Models

    cs.GR 2025-06 conditional novelty 7.0 of 10

    VideoMat uses a finetuned video diffusion model, intrinsic decomposition, and differentiable path tracing to extract PBR material maps for known 3D geometry from text or image prompts.

  2. IntrinsicReal: Adapting IntrinsicAnything from Synthetic to Real Objects

    cs.GR 2025-08 conditional novelty 6.0 of 10

    A two-phase self-training pipeline using classifier thresholds and DPO preferences adapts IntrinsicAnything to real-world albedo estimation.

  3. DualMat: PBR Material Estimation via Coherent Dual-Path Diffusion

    cs.CV 2025-08 conditional novelty 6.0 of 10

    DualMat is a dual-path diffusion model combining an albedo-optimized pretrained latent path with a material-specialized compact latent path, using feature distillation and rectified flow to estimate PBR materials from...

  4. UniRelight: Learning Joint Decomposition and Synthesis for Video Relighting

    cs.CV 2025-06 conditional novelty 6.0 of 10

    Jointly predicting albedo and relit appearance with one video-diffusion pass improves relighting fidelity and generalization over two-stage inverse-plus-forward pipelines.

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