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GaussianTalker: Real-Time High-Fidelity Talking Head Synthesis with Audio-Driven 3D Gaussian Splatting

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arxiv 2404.16012 v2 pith:NACEVQ7I submitted 2024-04-24 cs.CV cs.MM

classification cs.CVcs.MM
keywords gaussiantalkergaussianaudiopreviousrenderingattributesfeaturefeatures
verification ladder T0 review T1 audit T2 compute T3 formal
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We propose GaussianTalker, a novel framework for real-time generation of pose-controllable talking heads. It leverages the fast rendering capabilities of 3D Gaussian Splatting (3DGS) while addressing the challenges of directly controlling 3DGS with speech audio. GaussianTalker constructs a canonical 3DGS representation of the head and deforms it in sync with the audio. A key insight is to encode the 3D Gaussian attributes into a shared implicit feature representation, where it is merged with audio features to manipulate each Gaussian attribute. This design exploits the spatial-aware features and enforces interactions between neighboring points. The feature embeddings are then fed to a spatial-audio attention module, which predicts frame-wise offsets for the attributes of each Gaussian. It is more stable than previous concatenation or multiplication approaches for manipulating the numerous Gaussians and their intricate parameters. Experimental results showcase GaussianTalker's superiority in facial fidelity, lip synchronization accuracy, and rendering speed compared to previous methods. Specifically, GaussianTalker achieves a remarkable rendering speed up to 120 FPS, surpassing previous benchmarks. Our code is made available at https://github.com/KU-CVLAB/GaussianTalker/ .

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Forward citations

Cited by 5 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. GeoAvatar: Adaptive Geometrical Gaussian Splatting for 3D Head Avatar

    cs.GR 2025-07 conditional novelty 7.0 of 10

    GeoAvatar improves 3D head avatar quality by adaptively regulating Gaussian offsets per facial region, adding a detailed mouth structure with part-wise deformation, and releasing a new expressive monocular dataset, Dy...

  2. Few-Shot Identity Adaptation for 3D Talking Heads via Global Gaussian Field

    cs.CV 2025-06 conditional novelty 5.0 of 10

    A shared global Gaussian field plus identity embeddings lets a 3D talking head model adapt to new speakers with a few seconds of footage while improving quality over prior per-identity models.

  3. SyncTalk++: High-Fidelity and Efficient Synchronized Talking Heads Synthesis Using Gaussian Splatting

    cs.CV 2025-06 conditional novelty 5.0 of 10

    SyncTalk++ synthesizes speech-driven talking-head videos via 3D Gaussian Splatting and reports state-of-the-art synchronization and quality at up to 101 FPS.

  4. SkyReels-Audio: Omni Audio-Conditioned Talking Portraits in Video Diffusion Transformers

    cs.CV 2025-06 conditional novelty 5.0 of 10

    An audio-conditioned video diffusion transformer that animates portraits from image, video, text, and audio inputs with a sliding-window fusion for long videos.

  5. Human Motion Video Generation: A Survey

    cs.CV 2025-09 conditional novelty 4.0 of 10

    A comprehensive survey with a five-phase pipeline model for human motion video generation, covering over 200 papers and adding a new benchmark comparison of nine pose-guided methods.

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