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Learning Robot Soccer from Egocentric Vision with Deep Reinforcement Learning

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arxiv 2405.02425 v1 pith:KKGGE6Z7 submitted 2024-05-03 cs.RO cs.AI

classification cs.ROcs.AI
keywords soccermulti-agentegocentriclearningrobotvisionbehaviorsdata
verification ladder T0 review T1 audit T2 compute T3 formal

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We apply multi-agent deep reinforcement learning (RL) to train end-to-end robot soccer policies with fully onboard computation and sensing via egocentric RGB vision. This setting reflects many challenges of real-world robotics, including active perception, agile full-body control, and long-horizon planning in a dynamic, partially-observable, multi-agent domain. We rely on large-scale, simulation-based data generation to obtain complex behaviors from egocentric vision which can be successfully transferred to physical robots using low-cost sensors. To achieve adequate visual realism, our simulation combines rigid-body physics with learned, realistic rendering via multiple Neural Radiance Fields (NeRFs). We combine teacher-based multi-agent RL and cross-experiment data reuse to enable the discovery of sophisticated soccer strategies. We analyze active-perception behaviors including object tracking and ball seeking that emerge when simply optimizing perception-agnostic soccer play. The agents display equivalent levels of performance and agility as policies with access to privileged, ground-truth state. To our knowledge, this paper constitutes a first demonstration of end-to-end training for multi-agent robot soccer, mapping raw pixel observations to joint-level actions, that can be deployed in the real world. Videos of the game-play and analyses can be seen on our website https://sites.google.com/view/vision-soccer .

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Forward citations

Cited by 5 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Perceiving and Acting in First-Person: A Dataset and Benchmark for Egocentric Human-Object-Human Interactions

    cs.CV 2025-08 unverdicted novelty 6.0 of 10

    Claimed first large-scale egocentric and multi-view dataset of human-object-human assistance (11.4 hours, 1.2M frames) with three benchmarks; only the abstract was assessable because the submitted body text is a diffe...

  2. Toward Real-World Cooperative and Competitive Soccer with Quadrupedal Robot Teams

    cs.RO 2025-05 conditional novelty 6.0 of 10

    Hierarchical MARL with fictitious self-play trains quadruped soccer teams in simulation and transfers them zero-shot to real robots, enabling onboard, decentralized 1v1 and 2v1 soccer with emergent passing and role al...

  3. Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning

    cs.RO 2025-05 conditional novelty 6.0 of 10

    PDC trains a single egocentric-vision policy that lets a simulated humanoid search for, grasp, and place objects and open drawers without privileged state information.

  4. SoccerDiffusion: Toward Learning End-to-End Humanoid Robot Soccer from Gameplay Recordings

    cs.RO 2025-04 conditional novelty 6.0 of 10

    An end-to-end transformer diffusion policy, distilled to one inference step, reproduces low-level humanoid soccer behaviors from real RoboCup game recordings but lacks high-level tactical behavior.

  5. Zero-Shot Reinforcement Learning Under Partial Observability

    cs.LG 2025-06 conditional novelty 5.0 of 10

    Behavior foundation models with GRU memory outperform memory-free zero-shot RL baselines in most partially observable ExORL settings, but the advantage is inconsistent on Cheetah.

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