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CTS: Concurrent Teacher-Student Reinforcement Learning for Legged Locomotion
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Thanks to recent explosive developments of data-driven learning methodologies, reinforcement learning (RL) emerges as a promising solution to address the legged locomotion problem in robotics. In this paper, we propose CTS, a novel Concurrent Teacher-Student reinforcement learning architecture for legged locomotion over uneven terrains. Different from conventional teacher-student architecture that trains the teacher policy via RL first and then transfers the knowledge to the student policy through supervised learning, our proposed architecture trains teacher and student policy networks concurrently under the reinforcement learning paradigm. To this end, we develop a new training scheme based on a modified proximal policy gradient (PPO) method that exploits data samples collected from the interactions between both the teacher and the student policies with the environment. The effectiveness of the proposed architecture and the new training scheme is demonstrated through substantial quantitative simulation comparisons with the state-of-the-art approaches and extensive indoor and outdoor experiments with quadrupedal and point-foot bipedal robot platforms, showcasing robust and agile locomotion capability. Quantitative simulation comparisons show that our approach reduces the average velocity tracking error by up to 20% compared to the two-stage teacher-student, demonstrating significant superiority in addressing blind locomotion tasks. Videos are available at https://clearlab-sustech.github.io/concurrentTS.
Forward citations
Cited by 2 Pith papers
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Beyond Robustness: Learning Unknown Dynamic Load Adaptation for Quadruped Locomotion on Rough Terrain
A quadruped controller estimates a sliding payload's mass, friction, position, and velocity from proprioception, then uses that estimate to stabilize the load while walking on rough terrain.
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MOVE: Multi-skill Omnidirectional Legged Locomotion with Limited View in 3D Environments
One neural policy, trained with contrastive and reconstruction losses on a privileged cube map, lets a quadruped with only a front depth camera perform omnidirectional stair climbing, crawling, and jumping in 3D terrain.
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