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TimeChara: Evaluating Point-in-Time Character Hallucination of Role-Playing Large Language Models

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arxiv 2405.18027 v1 pith:JSS2MSTK submitted 2024-05-28 cs.CL

classification cs.CL
keywords characterhallucinationpoint-in-timerole-playingagentscharactersllmsnarrative
verification ladder T0 review T1 audit T2 compute T3 formal
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While Large Language Models (LLMs) can serve as agents to simulate human behaviors (i.e., role-playing agents), we emphasize the importance of point-in-time role-playing. This situates characters at specific moments in the narrative progression for three main reasons: (i) enhancing users' narrative immersion, (ii) avoiding spoilers, and (iii) fostering engagement in fandom role-playing. To accurately represent characters at specific time points, agents must avoid character hallucination, where they display knowledge that contradicts their characters' identities and historical timelines. We introduce TimeChara, a new benchmark designed to evaluate point-in-time character hallucination in role-playing LLMs. Comprising 10,895 instances generated through an automated pipeline, this benchmark reveals significant hallucination issues in current state-of-the-art LLMs (e.g., GPT-4o). To counter this challenge, we propose Narrative-Experts, a method that decomposes the reasoning steps and utilizes narrative experts to reduce point-in-time character hallucinations effectively. Still, our findings with TimeChara highlight the ongoing challenges of point-in-time character hallucination, calling for further study.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. X$^3$-OPD: Distilling Reasoning into Large Audio-Language Models via On-Policy Alignment

    cs.LG 2026-07 conditional novelty 5.0 of 10

    X3-OPD improves audio-grounded reasoning by training the audio student on its own rollouts with token-level teacher feedback, using a three-tier paired text-audio corpus.

  2. Concept Incongruence: An Exploration of Time and Death in Role Playing

    cs.CL 2025-05 conditional novelty 5.0 of 10

    LLMs asked to role-play dead historical figures rarely abstain from answering post-death questions, and their factual accuracy drops due to poorly encoded death states and role-playing-induced shifts in temporal repre...

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