REVIEW 3 cited by
ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Model
Not yet reviewed by Pith; the record is open.
This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.
SPECIMEN: schema-true, not a live event
T0 review · schema-true
One-sentence machine reading of the paper's core claim.
pith:XXXXXXXX · record.json · timestamp
read the original abstract
Recently, 3D Gaussian Splatting (3DGS) has become a promising framework for novel view synthesis, offering fast rendering speeds and high fidelity. However, the large number of Gaussians and their associated attributes require effective compression techniques. Existing methods primarily compress neural Gaussians individually and independently, i.e., coding all the neural Gaussians at the same time, with little design for their interactions and spatial dependence. Inspired by the effectiveness of the context model in image compression, we propose the first autoregressive model at the anchor level for 3DGS compression in this work. We divide anchors into different levels and the anchors that are not coded yet can be predicted based on the already coded ones in all the coarser levels, leading to more accurate modeling and higher coding efficiency. To further improve the efficiency of entropy coding, e.g., to code the coarsest level with no already coded anchors, we propose to introduce a low-dimensional quantized feature as the hyperprior for each anchor, which can be effectively compressed. Our work pioneers the context model in the anchor level for 3DGS representation, yielding an impressive size reduction of over 100 times compared to vanilla 3DGS and 15 times compared to the most recent state-of-the-art work Scaffold-GS, while achieving comparable or even higher rendering quality.
Forward citations
Cited by 3 Pith papers
-
AtlasLC: Fast Codec-Ready Compression of Object-Centric 3D Gaussian Splatting
A training-free pipeline prunes object-centric 3D Gaussian splats by local competition and packs them into deterministic codec-ready atlases, cutting preparation time and payload with modest quality loss.
-
SplatStream: Fine Granular Scalable Gaussian Splatting for Adaptive 3D Scene Streaming
Moving 3D Gaussian scenes can be streamed in fine DASH-compatible layers using multi-resolution anchors, transformer-based prediction, and opacity-weighted Gaussian refinement.
-
GSCodec Studio: A Modular Framework for Gaussian Splat Compression
GSCodec Studio is a modular open-source framework for Gaussian Splat compression, and its composed Static and Dynamic GSCodec pipelines report competitive rate-distortion results against several baselines.
Discussion (0). Sign in to comment.