Pith. sign in

REVIEW 3 cited by

ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Model

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2405.20721 v1 pith:YESFAEI3 submitted 2024-05-31 cs.CV cs.AI

classification cs.CVcs.AI
keywords anchorlevelmodelanchorscodedcodingcompressioncontext
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

Recently, 3D Gaussian Splatting (3DGS) has become a promising framework for novel view synthesis, offering fast rendering speeds and high fidelity. However, the large number of Gaussians and their associated attributes require effective compression techniques. Existing methods primarily compress neural Gaussians individually and independently, i.e., coding all the neural Gaussians at the same time, with little design for their interactions and spatial dependence. Inspired by the effectiveness of the context model in image compression, we propose the first autoregressive model at the anchor level for 3DGS compression in this work. We divide anchors into different levels and the anchors that are not coded yet can be predicted based on the already coded ones in all the coarser levels, leading to more accurate modeling and higher coding efficiency. To further improve the efficiency of entropy coding, e.g., to code the coarsest level with no already coded anchors, we propose to introduce a low-dimensional quantized feature as the hyperprior for each anchor, which can be effectively compressed. Our work pioneers the context model in the anchor level for 3DGS representation, yielding an impressive size reduction of over 100 times compared to vanilla 3DGS and 15 times compared to the most recent state-of-the-art work Scaffold-GS, while achieving comparable or even higher rendering quality.

Discussion (0). Sign in to comment.

Forward citations

Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. AtlasLC: Fast Codec-Ready Compression of Object-Centric 3D Gaussian Splatting

    cs.GR 2026-07 conditional novelty 6.0 of 10

    A training-free pipeline prunes object-centric 3D Gaussian splats by local competition and packs them into deterministic codec-ready atlases, cutting preparation time and payload with modest quality loss.

  2. SplatStream: Fine Granular Scalable Gaussian Splatting for Adaptive 3D Scene Streaming

    eess.IV 2026-07 conditional novelty 5.0 of 10

    Moving 3D Gaussian scenes can be streamed in fine DASH-compatible layers using multi-resolution anchors, transformer-based prediction, and opacity-weighted Gaussian refinement.

  3. GSCodec Studio: A Modular Framework for Gaussian Splat Compression

    cs.CV 2025-06 conditional novelty 5.0 of 10

    GSCodec Studio is a modular open-source framework for Gaussian Splat compression, and its composed Static and Dynamic GSCodec pipelines report competitive rate-distortion results against several baselines.

Pith tools