Pith. sign in

REVIEW

Accessible Adventures: Teaching Accessibility to High School Students Through Games

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2406.04637 v1 pith:XK7K5QRV submitted 2024-06-07 cs.HC cs.CY

classification cs.HCcs.CY
keywords accessibilityhighschoolgameseducationknowledgestudentsawareness
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

Accessibility education has been rarely incorporated into the high school curricula. This is a missed opportunity to equip next-generation software designers and decision-makers with knowledge, awareness, and empathy regarding accessibility and disabilities. We taught accessibility to students (N=93) in a midwestern high school through empathy-driven games and interviewed three Computer Science high school teachers and one librarian who taught programming. Accessibility education is currently insufficient in high school, facing challenges such as teachers' knowledge and conflicted curriculum goals. The students exhibited increased knowledge and awareness of accessibility and empathy for people with disabilities after playing the games. With this education outreach, we aim to provide insights into teaching next-generation software designers about accessibility by leveraging games.

Discussion (0). Sign in to comment.

Pith tools