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Cinematic Gaussians: Real-Time HDR Radiance Fields with Depth of Field

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arxiv 2406.07329 v4 pith:GWYWX4DD submitted 2024-06-11 cs.CV eess.IV

classification cs.CVeess.IV
keywords fieldradiancecameracinematicdepthfocusgaussiansimages
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Radiance field methods represent the state of the art in reconstructing complex scenes from multi-view photos. However, these reconstructions often suffer from one or both of the following limitations: First, they typically represent scenes in low dynamic range (LDR), which restricts their use to evenly lit environments and hinders immersive viewing experiences. Secondly, their reliance on a pinhole camera model, assuming all scene elements are in focus in the input images, presents practical challenges and complicates refocusing during novel-view synthesis. Addressing these limitations, we present a lightweight method based on 3D Gaussian Splatting that utilizes multi-view LDR images of a scene with varying exposure times, apertures, and focus distances as input to reconstruct a high-dynamic-range (HDR) radiance field. By incorporating analytical convolutions of Gaussians based on a thin-lens camera model as well as a tonemapping module, our reconstructions enable the rendering of HDR content with flexible refocusing capabilities. We demonstrate that our combined treatment of HDR and depth of field facilitates real-time cinematic rendering, outperforming the state of the art.

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  1. Casual3DHDR: Deblurring High Dynamic Range 3D Gaussian Splatting from Casually Captured Videos

    cs.CV 2025-04 conditional novelty 6.0 of 10

    A one-stage pipeline jointly estimates camera motion, exposure times, and the camera response while reconstructing an HDR 3D scene from blurry auto-exposure videos.

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