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CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangement

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arxiv 2406.19353 v2 pith:5A7WSDIZ submitted 2024-06-27 cs.CV

CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangement

classification cs.CV
keywords core4dinteractioncollaborationobjecthuman-objecthuman-object-humanmotioncollaborative
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Understanding how humans cooperatively rearrange household objects is critical for VR/AR and human-robot interaction. However, in-depth studies on modeling these behaviors are under-researched due to the lack of relevant datasets. We fill this gap by presenting CORE4D, a novel large-scale 4D human-object-human interaction dataset focusing on collaborative object rearrangement, which encompasses diverse compositions of various object geometries, collaboration modes, and 3D scenes. With 1K human-object-human motion sequences captured in the real world, we enrich CORE4D by contributing an iterative collaboration retargeting strategy to augment motions to a variety of novel objects. Leveraging this approach, CORE4D comprises a total of 11K collaboration sequences spanning 3K real and virtual object shapes. Benefiting from extensive motion patterns provided by CORE4D, we benchmark two tasks aiming at generating human-object interaction: human-object motion forecasting and interaction synthesis. Extensive experiments demonstrate the effectiveness of our collaboration retargeting strategy and indicate that CORE4D has posed new challenges to existing human-object interaction generation methodologies.

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Cited by 5 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. CoMind: Understanding Collaborative Human Activity from Multiple Minds and Views

    cs.CV 2026-07 accept novelty 6.5

    CoMind releases 41 h of synchronized multi-view cooking collaboration with social-cue annotations and three ToM-oriented benchmarks on which current VLMs score poorly until fine-tuned.

  2. GIRAF: Towards Generalizable Human Interactions with Articulated Objects

    cs.CV 2026-07 conditional novelty 6.0

    A text-conditioned diffusion model using dynamic object-centric BPS, mixed-domain training, and contact augmentation produces generalizable full-body locomotion-to-articulated-object interaction sequences that beat ad...

  3. MOCHI: Motion Enhancement of Collaborative Human-object Interactions

    cs.CV 2026-06 unverdicted novelty 6.0

    MOCHI enhances noisy collaborative human-object interaction captures via grasp optimization followed by diffusion-based full-body refinement that incorporates interaction information into single-person motion priors.

  4. Learn Weightlessness: Imitate Non-Self-Stabilizing Motions on Humanoid Robot

    cs.RO 2026-04 unverdicted novelty 6.0

    The Weightlessness Mechanism lets humanoid robots imitate non-self-stabilizing motions by dynamically relaxing specific joints to exploit passive environmental contacts, generalizing from single demonstrations to vari...

  5. Learn Weightlessness: Imitate Non-Self-Stabilizing Motions on Humanoid Robot

    cs.RO 2026-04 unverdicted novelty 6.0

    A weightlessness mechanism enables humanoid robots to dynamically relax joints for stable, contact-rich motions across diverse environments without task-specific tuning.