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SpotlessSplats: Ignoring Distractors in 3D Gaussian Splatting
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3D Gaussian Splatting (3DGS) is a promising technique for 3D reconstruction, offering efficient training and rendering speeds, making it suitable for real-time applications.However, current methods require highly controlled environments (no moving people or wind-blown elements, and consistent lighting) to meet the inter-view consistency assumption of 3DGS. This makes reconstruction of real-world captures problematic. We present SpotLessSplats, an approach that leverages pre-trained and general-purpose features coupled with robust optimization to effectively ignore transient distractors. Our method achieves state-of-the-art reconstruction quality both visually and quantitatively, on casual captures. Additional results available at: https://spotlesssplats.github.io
Forward citations
Cited by 5 Pith papers
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Rectifying Mask via Entropy for Distractor-Free 3DGS in Ambiguous Scenarios
RefineSplat removes ambiguous distractors from 3DGS via entropy-aware adaptive masking and density control, releasing an 18-scene Ambiguous wild dataset and reporting SOTA metrics on multiple wild benchmarks.
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Difix3D-W: Distractor-Free Few-Shot 3D Gaussian Splatting in the Wild
A new sparse-view 3D Gaussian splatting method for unconstrained scenes with distractors combines diffusion-based reference-guided refinement and sparsity-aware Gaussian replication to achieve better rendering quality.
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You Only Gaussian Once: Controllable 3D Gaussian Splatting for Ultra-Densely Sampled Scenes
YOGO reformulates stochastic 3D Gaussian Splatting into a deterministic budget-aware system and supplies an ultra-dense dataset to enforce physical fidelity over viewpoint interpolation.
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Impact of Solar Particle Events on Space Radiation Shielding: OLTARIS Simulation and Quantum Optimization of Material Selection using QAOA and VQE Algorithms
The abstract claims quantum-optimized shielding material selection, but the full text is an unrelated 3D Gaussian Splatting paper, so the claim is unsupported.
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Robust and Efficient 3D Gaussian Splatting for Urban Scene Reconstruction
A 3D Gaussian Splatting framework for urban scenes that combines visibility-based data partitioning, budgeted level-of-detail generation, and per-Gaussian appearance embeddings to enable efficient training and real-ti...
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