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Kubrick: Multimodal Agent Collaborations for Synthetic Video Generation

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arxiv 2408.10453 v2 pith:ZBBXGMQV submitted 2024-08-19 cs.CV cs.GRcs.MM

classification cs.CVcs.GRcs.MM
keywords videoagentgenerationdescriptionmodelsmotionprogrammerquality
verification ladder T0 review T1 audit T2 compute T3 formal
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Text-to-video generation has been dominated by diffusion-based or autoregressive models. These novel models provide plausible versatility, but are criticized for improper physical motion, shading and illumination, camera motion, and temporal consistency. The film industry relies on manually-edited Computer-Generated Imagery (CGI) using 3D modeling software. Human-directed 3D synthetic videos address these shortcomings, but require tight collaboration between movie makers and 3D rendering experts. We introduce an automatic synthetic video generation pipeline based on Vision Large Language Model (VLM) agent collaborations. Given a language description of a video, multiple VLM agents direct various processes of the generation pipeline. They cooperate to create Blender scripts which render a video following the given description. Augmented with Blender-based movie making knowledge, the Director agent decomposes the text-based video description into sub-processes. For each sub-process, the Programmer agent produces Python-based Blender scripts based on function composing and API calling. The Reviewer agent, with knowledge of video reviewing, character motion coordinates, and intermediate screenshots, provides feedback to the Programmer agent. The Programmer agent iteratively improves scripts to yield the best video outcome. Our generated videos show better quality than commercial video generation models in five metrics on video quality and instruction-following performance. Our framework outperforms other approaches in a user study on quality, consistency, and rationality.

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  1. Refine-by-Align: Reference-Guided Artifacts Refinement through Semantic Alignment

    cs.CV 2024-11 conditional novelty 6.0 of 10

    Refine-by-Align uses diffusion cross-attention maps to locate the reference region matching a masked artifact, then re-inpaints the artifact with that reference detail.

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