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PIE: Parkour with Implicit-Explicit Learning Framework for Legged Robots

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arxiv 2408.13740 v3 pith:QEOWP344 submitted 2024-08-25 cs.RO

classification cs.RO
keywords parkourframeworkrobotimplicit-explicitleggedrobotsterrainschallenging
verification ladder T0 review T1 audit T2 compute T3 formal
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Parkour presents a highly challenging task for legged robots, requiring them to traverse various terrains with agile and smooth locomotion. This necessitates comprehensive understanding of both the robot's own state and the surrounding terrain, despite the inherent unreliability of robot perception and actuation. Current state-of-the-art methods either rely on complex pre-trained high-level terrain reconstruction modules or limit the maximum potential of robot parkour to avoid failure due to inaccurate perception. In this paper, we propose a one-stage end-to-end learning-based parkour framework: Parkour with Implicit-Explicit learning framework for legged robots (PIE) that leverages dual-level implicit-explicit estimation. With this mechanism, even a low-cost quadruped robot equipped with an unreliable egocentric depth camera can achieve exceptional performance on challenging parkour terrains using a relatively simple training process and reward function. While the training process is conducted entirely in simulation, our real-world validation demonstrates successful zero-shot deployment of our framework, showcasing superior parkour performance on harsh terrains.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Bridging Adaptivity and Safety: Learning Agile Collision-Free Locomotion Across Varied Physics

    cs.RO 2025-01 conditional novelty 6.0 of 10

    A legged-robot controller that estimates payload and friction online and uses those estimates to switch between agile and recovery policies achieves lower collision rates and higher speeds than non-adaptive baselines.

  2. MOVE: Multi-skill Omnidirectional Legged Locomotion with Limited View in 3D Environments

    cs.RO 2024-12 conditional novelty 6.0 of 10

    One neural policy, trained with contrastive and reconstruction losses on a privileged cube map, lets a quadruped with only a front depth camera perform omnidirectional stair climbing, crawling, and jumping in 3D terrain.

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