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SkillMimic: Learning Basketball Interaction Skills from Demonstrations

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arxiv 2408.15270 v2 pith:4HPYHLO5 submitted 2024-08-12 cs.CV cs.GRcs.LGcs.RO

classification cs.CVcs.GRcs.LGcs.RO
keywords interactionskillsskillmimicbasketballlearningskilldatasetsdiverse
verification ladder T0 review T1 audit T2 compute T3 formal

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Traditional reinforcement learning methods for human-object interaction (HOI) rely on labor-intensive, manually designed skill rewards that do not generalize well across different interactions. We introduce SkillMimic, a unified data-driven framework that fundamentally changes how agents learn interaction skills by eliminating the need for skill-specific rewards. Our key insight is that a unified HOI imitation reward can effectively capture the essence of diverse interaction patterns from HOI datasets. This enables SkillMimic to learn a single policy that not only masters multiple interaction skills but also facilitates skill transitions, with both diversity and generalization improving as the HOI dataset grows. For evaluation, we collect and introduce two basketball datasets containing approximately 35 minutes of diverse basketball skills. Extensive experiments show that SkillMimic successfully masters a wide range of basketball skills including stylistic variations in dribbling, layup, and shooting. Moreover, these learned skills can be effectively composed by a high-level controller to accomplish complex and long-horizon tasks such as consecutive scoring, opening new possibilities for scalable and generalizable interaction skill learning. Project page: https://ingrid789.github.io/SkillMimic/

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Forward citations

Cited by 6 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation

    cs.CV 2025-09 conditional novelty 6.0 of 10

    InterAct is a unified 21.81-hour 3D human-object interaction benchmark with text annotations, quality-corrected data, and a multi-task model that achieves state-of-the-art results across six generation tasks.

  2. SkillBlender: Towards Versatile Humanoid Whole-Body Loco-Manipulation via Skill Blending

    cs.RO 2025-06 conditional novelty 6.0 of 10

    SkillBlender pretrains reusable goal-conditioned skills and blends them with softmax per-joint weights to solve simulated humanoid loco-manipulation tasks with one or two reward terms.

  3. CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects

    cs.GR 2025-05 conditional novelty 6.0 of 10

    CoDA generates coordinated whole-body articulated-object manipulation by optimizing the noise of three decoupled diffusion models, guided by BPS-based end-effector and object trajectories.

  4. Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking

    cs.RO 2024-12 conditional novelty 6.0 of 10

    Mimicking-Bench provides six humanoid-scene interaction tasks with 23K human motion references and a retarget-track-imitate pipeline that beats data-free RL on average success.

  5. A Plug-and-Play Physical Motion Restoration Approach for In-the-Wild High-Difficulty Motions

    cs.CV 2024-12 conditional novelty 6.0 of 10

    A mask-guided motion correction module plus test-time adapted physics imitation restores physically plausible human motion for high-difficulty in-the-wild videos.

  6. ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skills

    cs.RO 2025-02 conditional novelty 5.0 of 10

    ASAP trains a residual action model on real-world rollouts and fine-tunes simulation policies through it, reducing humanoid whole-body motion tracking error in sim-to-real transfer.

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