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PersonaTalk: Bring Attention to Your Persona in Visual Dubbing

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arxiv 2409.05379 v1 pith:PH2HD4JB submitted 2024-09-09 cs.CV cs.AIcs.GR

classification cs.CVcs.AIcs.GR
keywords personatalkvisualaudiodubbingfacemethodspersonaspeaker
verification ladder T0 review T1 audit T2 compute T3 formal
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For audio-driven visual dubbing, it remains a considerable challenge to uphold and highlight speaker's persona while synthesizing accurate lip synchronization. Existing methods fall short of capturing speaker's unique speaking style or preserving facial details. In this paper, we present PersonaTalk, an attention-based two-stage framework, including geometry construction and face rendering, for high-fidelity and personalized visual dubbing. In the first stage, we propose a style-aware audio encoding module that injects speaking style into audio features through a cross-attention layer. The stylized audio features are then used to drive speaker's template geometry to obtain lip-synced geometries. In the second stage, a dual-attention face renderer is introduced to render textures for the target geometries. It consists of two parallel cross-attention layers, namely Lip-Attention and Face-Attention, which respectively sample textures from different reference frames to render the entire face. With our innovative design, intricate facial details can be well preserved. Comprehensive experiments and user studies demonstrate our advantages over other state-of-the-art methods in terms of visual quality, lip-sync accuracy and persona preservation. Furthermore, as a person-generic framework, PersonaTalk can achieve competitive performance as state-of-the-art person-specific methods. Project Page: https://grisoon.github.io/PersonaTalk/.

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    A diffusion model generates natural facial motions from user-specified multi-track timelines, using TICC-based frame-level action interval annotation for training and evaluation.

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