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RealisDance: Equip controllable character animation with realistic hands

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arxiv 2409.06202 v1 pith:SGHZG3FM submitted 2024-09-10 cs.CV

classification cs.CV
keywords poserealisdancecharacterhandsgenerationsequencevideoanimation
verification ladder T0 review T1 audit T2 compute T3 formal
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Controllable character animation is an emerging task that generates character videos controlled by pose sequences from given character images. Although character consistency has made significant progress via reference UNet, another crucial factor, pose control, has not been well studied by existing methods yet, resulting in several issues: 1) The generation may fail when the input pose sequence is corrupted. 2) The hands generated using the DWPose sequence are blurry and unrealistic. 3) The generated video will be shaky if the pose sequence is not smooth enough. In this paper, we present RealisDance to handle all the above issues. RealisDance adaptively leverages three types of poses, avoiding failed generation caused by corrupted pose sequences. Among these pose types, HaMeR provides accurate 3D and depth information of hands, enabling RealisDance to generate realistic hands even for complex gestures. Besides using temporal attention in the main UNet, RealisDance also inserts temporal attention into the pose guidance network, smoothing the video from the pose condition aspect. Moreover, we introduce pose shuffle augmentation during training to further improve generation robustness and video smoothness. Qualitative experiments demonstrate the superiority of RealisDance over other existing methods, especially in hand quality.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. UniMoCa: Unifying Motion and Camera Controls as Visual Proxies for Faithful Human Video Generation

    cs.CV 2026-08 conditional novelty 6.0 of 10

    A visual proxy that renders human motion under the driving camera and overlays camera trajectory markers lets a video diffusion model control both body motion and camera movement from a single visual conditioning space.

  2. FramePrompt: In-context Controllable Animation with Zero Structural Changes

    cs.GR 2025-06 conditional novelty 5.0 of 10

    FramePrompt turns character animation into a video-continuation task by concatenating reference image, skeleton frames, and target frames into one sequence, then training the pretrained Wan-I2V model to generate only ...

  3. SignAligner: Harmonizing Complementary Pose Modalities for Coherent Sign Language Generation

    cs.CV 2025-06 conditional novelty 5.0 of 10

    SignAligner co-generates three pose modalities, corrects them with cross-modal attention, and renders sign language videos, reporting large BLEU/ROUGE gains over two baselines on PHOENIX14T+.

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