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Embodied-RAG: General Non-parametric Embodied Memory for Retrieval and Generation

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arxiv 2409.18313 v5 pith:4OL6D7GA submitted 2024-09-26 cs.RO cs.AIcs.LG

classification cs.ROcs.AIcs.LG
keywords embodied-ragembodiednon-parametricacrossgenerationknowledgelanguagememory
verification ladder T0 review T1 audit T2 compute T3 formal
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There is no limit to how much a robot might explore and learn, but all of that knowledge needs to be searchable and actionable. Within language research, retrieval augmented generation (RAG) has become the workhorse of large-scale non-parametric knowledge; however, existing techniques do not directly transfer to the embodied domain, which is multimodal, where data is highly correlated, and perception requires abstraction. To address these challenges, we introduce Embodied-RAG, a framework that enhances the foundational model of an embodied agent with a non-parametric memory system capable of autonomously constructing hierarchical knowledge for both navigation and language generation. Embodied-RAG handles a full range of spatial and semantic resolutions across diverse environments and query types, whether for a specific object or a holistic description of ambiance. At its core, Embodied-RAG's memory is structured as a semantic forest, storing language descriptions at varying levels of detail. This hierarchical organization allows the system to efficiently generate context-sensitive outputs across different robotic platforms. We demonstrate that Embodied-RAG effectively bridges RAG to the robotics domain, successfully handling over 250 explanation and navigation queries across kilometer-level environments, highlighting its promise as a general-purpose non-parametric system for embodied agents.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. GraphPad: Inference-Time 3D Scene Graph Updates for Embodied Question Answering

    cs.AI 2025-06 conditional novelty 6.0 of 10

    Allowing a vision-language model to edit its own 3D scene graph during inference improves embodied question answering from 52.3% to 55.3% on OpenEQA.

  2. Exploring the Link Between Bayesian Inference and Embodied Intelligence: Toward Open Physical-World Embodied AI Systems

    cs.AI 2025-07 conditional novelty 4.0 of 10

    A position paper arguing that Bayesian inference could become a key design principle for embodied AI in open physical worlds, using Sutton's search-and-learning lens to explain its current absence.

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