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RelitLRM: Generative Relightable Radiance for Large Reconstruction Models

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arxiv 2410.06231 v2 pith:HAPDVDMA submitted 2024-10-08 cs.CV cs.GRcs.LG

classification cs.CVcs.GRcs.LG
keywords relitlrmappearancemodelunderfeed-forwardgeometryilluminationslarge
verification ladder T0 review T1 audit T2 compute T3 formal
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We propose RelitLRM, a Large Reconstruction Model (LRM) for generating high-quality Gaussian splatting representations of 3D objects under novel illuminations from sparse (4-8) posed images captured under unknown static lighting. Unlike prior inverse rendering methods requiring dense captures and slow optimization, often causing artifacts like incorrect highlights or shadow baking, RelitLRM adopts a feed-forward transformer-based model with a novel combination of a geometry reconstructor and a relightable appearance generator based on diffusion. The model is trained end-to-end on synthetic multi-view renderings of objects under varying known illuminations. This architecture design enables to effectively decompose geometry and appearance, resolve the ambiguity between material and lighting, and capture the multi-modal distribution of shadows and specularity in the relit appearance. We show our sparse-view feed-forward RelitLRM offers competitive relighting results to state-of-the-art dense-view optimization-based baselines while being significantly faster. Our project page is available at: https://relit-lrm.github.io/.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. LSRM: High-Fidelity Object-Centric Reconstruction via Scaled Context Windows

    cs.CV 2026-04 conditional novelty 6.0 of 10

    Scaling transformer context with sparse attention and 3D-aware block routing improves feed-forward 3D reconstruction and inverse rendering, closing much of the quality gap with dense-view optimization.

  2. GAINS: Gaussian-based Inverse Rendering from Sparse Multi-View Captures

    cs.CV 2025-12 conditional novelty 6.0 of 10

    A two-stage Gaussian-splatting inverse-rendering framework that combines monocular depth/normal, segmentation, intrinsic-image-decomposition, and diffusion priors to improve material recovery from sparse views.

  3. SplatPainter: Interactive Authoring of 3D Gaussians from 2D Edits via Test-Time Training

    cs.CV 2025-12 conditional novelty 5.0 of 10

    A test-time-trained feedforward model that propagates 2D edits onto 3D Gaussian attributes at interactive speeds.

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