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RelitLRM: Generative Relightable Radiance for Large Reconstruction Models
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We propose RelitLRM, a Large Reconstruction Model (LRM) for generating high-quality Gaussian splatting representations of 3D objects under novel illuminations from sparse (4-8) posed images captured under unknown static lighting. Unlike prior inverse rendering methods requiring dense captures and slow optimization, often causing artifacts like incorrect highlights or shadow baking, RelitLRM adopts a feed-forward transformer-based model with a novel combination of a geometry reconstructor and a relightable appearance generator based on diffusion. The model is trained end-to-end on synthetic multi-view renderings of objects under varying known illuminations. This architecture design enables to effectively decompose geometry and appearance, resolve the ambiguity between material and lighting, and capture the multi-modal distribution of shadows and specularity in the relit appearance. We show our sparse-view feed-forward RelitLRM offers competitive relighting results to state-of-the-art dense-view optimization-based baselines while being significantly faster. Our project page is available at: https://relit-lrm.github.io/.
Forward citations
Cited by 3 Pith papers
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LSRM: High-Fidelity Object-Centric Reconstruction via Scaled Context Windows
Scaling transformer context with sparse attention and 3D-aware block routing improves feed-forward 3D reconstruction and inverse rendering, closing much of the quality gap with dense-view optimization.
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GAINS: Gaussian-based Inverse Rendering from Sparse Multi-View Captures
A two-stage Gaussian-splatting inverse-rendering framework that combines monocular depth/normal, segmentation, intrinsic-image-decomposition, and diffusion priors to improve material recovery from sparse views.
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SplatPainter: Interactive Authoring of 3D Gaussians from 2D Edits via Test-Time Training
A test-time-trained feedforward model that propagates 2D edits onto 3D Gaussian attributes at interactive speeds.
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