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Diff-SAGe: End-to-End Spatial Audio Generation Using Diffusion Models
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Spatial audio is a crucial component in creating immersive experiences. Traditional simulation-based approaches to generate spatial audio rely on expertise, have limited scalability, and assume independence between semantic and spatial information. To address these issues, we explore end-to-end spatial audio generation. We introduce and formulate a new task of generating first-order Ambisonics (FOA) given a sound category and sound source spatial location. We propose Diff-SAGe, an end-to-end, flow-based diffusion-transformer model for this task. Diff-SAGe utilizes a complex spectrogram representation for FOA, preserving the phase information crucial for accurate spatial cues. Additionally, a multi-conditional encoder integrates the input conditions into a unified representation, guiding the generation of FOA waveforms from noise. Through extensive evaluations on two datasets, we demonstrate that our method consistently outperforms traditional simulation-based baselines across both objective and subjective metrics.
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Cited by 1 Pith paper
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VinTAGe: Joint Video and Text Conditioning for Holistic Audio Generation
A text-and-video conditioned flow transformer that generates onscreen plus offscreen audio, evaluated on a new curated benchmark and on VGGSound.
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