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Inverse Attention Agents for Multi-Agent Systems

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arxiv 2410.21794 v2 pith:UQGZUPZZ submitted 2024-10-29 cs.AI cs.MA

classification cs.AIcs.MA
keywords agentsattentioninverseagentnetworkactionscooperationexperiments
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A major challenge for Multi-Agent Systems is enabling agents to adapt dynamically to diverse environments in which opponents and teammates may continually change. Agents trained using conventional methods tend to excel only within the confines of their training cohorts; their performance drops significantly when confronting unfamiliar agents. To address this shortcoming, we introduce Inverse Attention Agents that adopt concepts from the Theory of Mind (ToM) implemented algorithmically using an attention mechanism trained in an end-to-end manner. Crucial to determining the final actions of these agents, the weights in their attention model explicitly represent attention to different goals. We furthermore propose an inverse attention network that deduces the ToM of agents based on observations and prior actions. The network infers the attentional states of other agents, thereby refining the attention weights to adjust the agent's final action. We conduct experiments in a continuous environment, tackling demanding tasks encompassing cooperation, competition, and a blend of both. They demonstrate that the inverse attention network successfully infers the attention of other agents, and that this information improves agent performance. Additional human experiments show that, compared to baseline agent models, our inverse attention agents exhibit superior cooperation with humans and better emulate human behaviors.

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  1. TeamCraft: A Benchmark for Multi-Modal Multi-Agent Systems in Minecraft

    cs.AI 2024-12 conditional novelty 7.0 of 10

    TeamCraft presents a large multi-modal, multi-agent Minecraft benchmark and shows that current models generalize poorly to novel goals, scenes, and team sizes.

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